AI Insights · Timothy · October 2023
Top 5 Tycoon Games on Android in Australia Q3 2023
Discover the performance of the top 5 Tycoon games on Android in Australia during Q3 2023, including downloads, revenue, and active users trends.
Top 5 Tycoon Games on Android in Australia Q3 2023
In Q3 2023, the top 5 Tycoon games on the Android platform in Australia showed varied performance in terms of downloads, revenue, and weekly active users. Let's take a closer look at the trends for each of these popular games.
Township
Throughout the quarter, Township from Playrix saw its weekly revenue fluctuate, peaking at around $69K in late June and maintaining an average of approximately $60K-$65K per week. Downloads experienced a notable increase in August, reaching around 3.7K in the final week, while weekly active users remained relatively stable at around 23K-26K.
Family Island™ — Farming game
Melsoft Games' Family Island™ — Farming game had consistent weekly revenue, averaging around $30K, with a minor dip to $26K in late August. Downloads hovered around 1.5K per week, with a slight increase in mid-August. Weekly active users showed a steady trend, starting at 5.4K and ending the quarter at 5.3K.
Last Fortress: Underground
Last Fortress: Underground from LIFE IS A GAME LIMITED experienced a moderate revenue trend, averaging $26K-$30K per week, peaking at $30K in mid-September. Downloads were relatively low, with a noticeable drop to 382 in late August. Weekly active users saw a decline from 4.7K in late June to around 3.5K by the end of September.
Dragonscapes Adventure
Century Games' Dragonscapes Adventure showed significant growth in revenue, starting at $8.7K and climbing to approximately $19.6K by the end of August. Downloads peaked at 3.3K in mid-July and then stabilized around 1.5K. Weekly active users increased from 4.8K to 9.3K over the quarter.
Hay Day
Supercell's Hay Day maintained a steady revenue stream, averaging around $12K-$13K per week, with a peak of $13.5K in the final week of September. Downloads saw a gradual rise, reaching 1.4K by the end of the quarter. Weekly active users showed an upward trend, starting at 19.5K and ending at 22.9K.
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